link_library :: fn (assembly: Assembly, name: string)
Add system library. Only name is required (without extension and prefix). Compiler will lookup for this library in working directory, system PATH and LINKER_LIB_PATH variable specified in bl.conf file. Linked library can be used also during compile-time execution, in such case all needed symbols are loaded in compile-time. This does not work for .lib files on Windows.
assembly Target assembly.
name Library name.
On Linux name will be extended by ‘lib’ prefix and ‘.so’ extension. On MacOS name will be extended by ‘lib’ prefix and ‘.dylib’ extension. On Windows name will be extended only by ‘.dll’ extension.
On Linux name will be extended by ‘lib’ prefix and ‘.so’ extension.
On MacOS name will be extended by ‘lib’ prefix and ‘.dylib’ extension.
On Windows name will be extended only by ‘.dll’ extension.
build :: fn () #build_entry { exe :: add_executable("MyGame"); add_unit(exe, "src/main.bl"); switch OS_KIND { OSKind.Windows { target_windows(exe); } default { panic("Unknown build target!"); } } } target_windows :: fn (exe: Assembly) { link_library(exe, "freetype"); link_library(exe, "zlib"); link_library(exe, "png"); }
Declared in: build.bl