mat4_perspectiveΒΆ
mat4_perspective :: fn (fov_rad: f32, aspect: f32, near: f32, far: f32, out_mat: *mat4) #inline
Declared in: glm.bl
mat4_perspective :: fn (fov_rad: f32, aspect: f32, near: f32, far: f32, out_mat: *mat4) #inline
Declared in: glm.bl