link_library
Declaration
link_library :: fn (assembly: Assembly, name: string)
Description
Add system library. Only name is required (without extension and prefix).
Compiler will lookup for this library in working directory, system PATH
and LINKER_LIB_PATH
variable specified in bl.conf file. Linked library
can be used also during compile-time execution, in such case all needed
symbols are loaded in compile-time. This does not work for .lib
files
on Windows.
Arguments
assembly
Target assembly.name
Library name.- On Linux name will be extended by 'lib' prefix and '.so' extension.
- On MacOS name will be extended by 'lib' prefix and '.dylib' extension.
- On Windows name will be extended only by '.dll' extension.
Example
build :: fn () #build_entry {
exe :: add_executable("MyGame");
add_unit(exe, "src/main.bl");
switch OS_KIND {
OSKind.Windows { target_windows(exe); }
default { panic("Unknown build target!"); }
}
}
target_windows :: fn (exe: Assembly) {
link_library(exe, "freetype");
link_library(exe, "zlib");
link_library(exe, "png");
}
Declared in: build.bl