GLMΒΆ
#load "std/glm.bl"
3D math tools.
- color_black
- color_blue
- color_green
- color_red
- color_white
- color_yellow
- iv2
- iv3
- mat4
- mat4_get_quat
- mat4_get_scale
- mat4_get_translation
- mat4_identity
- mat4_init
- mat4_inverse
- mat4_look_at
- mat4_mul
- mat4_mul_v4
- mat4_ortho
- mat4_perspective
- mat4_scale
- mat4_scale_s
- mat4_translation
- mat4_zero
- quat
- quat_axis_angle
- quat_forward
- quat_identity
- quat_imag
- quat_look
- quat_look_for
- quat_mul
- quat_normalize
- quat_real
- quat_rotate_v3
- quat_to_mat4
- v2
- v2_one
- v2_zero
- v3
- v3_forward
- v3_one
- v3_right
- v3_up
- v3_zero
- v4
- v4_one
- v4_zero
- v_add
- v_ceil
- v_compare
- v_cross
- v_div
- v_dot
- v_floor
- v_length
- v_mul
- v_negate
- v_normalize
- v_round
- v_sqr_lenght
- v_sub