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GLMΒΆ

#import "std/glm"

3D math tools.

  • Glm.color_black
  • Glm.color_blue
  • Glm.color_green
  • Glm.color_red
  • Glm.color_white
  • Glm.color_yellow
  • Glm.iv2
  • Glm.iv3
  • Glm.mat4
  • Glm.mat4_get_quat
  • Glm.mat4_get_scale
  • Glm.mat4_get_translation
  • Glm.mat4_identity
  • Glm.mat4_init
  • Glm.mat4_inverse
  • Glm.mat4_look_at
  • Glm.mat4_mul
  • Glm.mat4_mul_v4
  • Glm.mat4_ortho
  • Glm.mat4_perspective
  • Glm.mat4_scale
  • Glm.mat4_scale_s
  • Glm.mat4_translation
  • Glm.mat4_zero
  • Glm.quat
  • Glm.quat_axis_angle
  • Glm.quat_forward
  • Glm.quat_identity
  • Glm.quat_imag
  • Glm.quat_look
  • Glm.quat_look_for
  • Glm.quat_mul
  • Glm.quat_normalize
  • Glm.quat_real
  • Glm.quat_rotate_v3
  • Glm.quat_to_mat4
  • Glm.v2
  • Glm.v2_one
  • Glm.v2_zero
  • Glm.v3
  • Glm.v3_forward
  • Glm.v3_one
  • Glm.v3_right
  • Glm.v3_up
  • Glm.v3_zero
  • Glm.v4
  • Glm.v4_one
  • Glm.v4_zero
  • Glm.v_add
  • Glm.v_ceil
  • Glm.v_compare
  • Glm.v_cross
  • Glm.v_div
  • Glm.v_dot
  • Glm.v_floor
  • Glm.v_length
  • Glm.v_mul
  • Glm.v_negate
  • Glm.v_normalize
  • Glm.v_round
  • Glm.v_sqr_lenght
  • Glm.v_sub
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© Copyright 2020, Martin Dorazil

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